A Graph Cut approach to texture synthesis on 3D surfaces

VISGRAF Laboratory, Instituto Nacional de Matemática Pura e Aplicada (IMPA), 2014

Abstract

We present a novel method for synthesizing texture over a 3D model from 2D photographs of the modeled object. By considering an optimization approach, we subdivide the mesh into patches and assign, to each patch, a stack of possible textures taken from the input images. For each image stack, we employ a multilabel graph cut algorithm to generate a single texture. With this simple and flexible approach, it is possible to create textured models for use in computer graphics, overcoming some problems in camera registration and geometry reconstruction.

BibTeX

@techreport{andalo14impa,
    authors      = “Fernanda A. Andal{\‘o} and Luiz Velho”,
    title        = “A Graph Cut approach to texture synthesis on {3D} surfaces”,
    number       = “TR-02-2014”,
    year         = 2014,
    institution  = “{VISGRAF} Laboratory, Instituto Nacional de Matemática Pura e Aplicada ({IMPA})”,
}