A Graph Cut approach to texture synthesis on 3D surfaces

Jun 1, 2014·
Fernanda Andaló
Fernanda Andaló
,
Luiz Velho
· 0 min read
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Abstract
We present a novel method for synthesizing texture over a 3D model from 2D photographs of the modeled object. By considering an optimization approach, we subdivide the mesh into patches and assign, to each patch, a stack of possible textures taken from the input images. For each image stack, we employ a multilabel graph cut algorithm to generate a single texture. With this simple and flexible approach, it is possible to create textured models for use in computer graphics, overcoming some problems in camera registration and geometry reconstruction.
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VISGRAF Laboratory, Instituto Nacional de Matemática Pura e Aplicada (IMPA)
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